Borders RTS Roblox Wiki
How to Get Nukes in Borders RTS
Nuclear Weapons Overview
Nuclear weapons in Borders RTS are late-game superweapons that break stalemates when conventional armies cannot push through fortified lines toward the 80% territory goal. Smokestack Games added nukes during alpha to prevent hour-long deadlocks on large maps like Asia and North America.
Nukes require substantial economic investment before launch — gold, concrete, and research time through advanced military structures. Players who rush nukes without economy collapse before launch completes; players who ignore nukes entirely lose to rivals who deploy them at 70% territory stalemates.
Pair offensive nuke strategy with defensive preparation — leading players become primary nuke targets the moment silos appear on intelligence reports.
Requirements & Build Path
Establish strong mid-game economy first using economy builds — multiple farms, trade ports or mines, and refineries for gasoline. Nuke facilities cost heavily in gold and concrete documented in our items database.
Press B to construct advanced military research structures and nuclear silo facilities once your territory exceeds roughly 35–40% on large maps. Exact building names may shift during alpha — look for superweapon category in the build menu tier list on our building tier list.
Research and arming take real match minutes. Protect silos with defensive structures and troop screens during construction — enemies prioritize silo raids when spotted.
Launch Timing & Targets
Launch nukes when conventional breakthroughs stall below 80% and enemy concentration on one front creates high-value targets. Striking stacked armies or dense infrastructure zones maximizes impact per warhead.
Avoid wasting nukes on sparse border strips — low territory density reduces percentage gains relative to warhead cost. Target enemy silos first when opponents also develop superweapons.
Post-nuke push immediately with conventional armies through cleared zones before enemies rebuild fortifications. Nukes create windows, not automatic victories — follow with troops from military production.
Nukes on Different Maps
Large continental maps see nukes most frequently. Compact Europe may resolve conventionally before silos complete. Japan island clusters suit tactical nukes breaking strait stalemates.
Economy-rich players from Oceania trade builds fund nukes faster than resource-starved Africa lobbies — adjust expectations by map. Read win guide for closing games after nuclear exchanges.
Nuclear Deterrence Dynamics
Visible silo construction signals intent before launch — use that signal diplomatically through T key trade leverage or militarily through pre-preemptive coalition wars against silo developers before arming completes.
Mutual assured destruction lobbies occur when two players both arm nukes — conventional warfare may pause while both threaten strikes. Break deterrence stalemates by attacking silos conventionally during arming phases rather than waiting for launch exchanges that destroy both economies.
First nuke strike often triggers lobby-wide coalition against striker unless striker already holds 65%+ territory and can weather retaliation. Time first strike when coalition response cannot prevent your remaining push to 80%.
Nuclear infrastructure visible on borders invites pre-preemptive wars — conceal silo development behind interior territory when map geography allows, delaying opponent awareness until arming nears completion on large Asia interiors.