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Borders RTS Building Tier List

Borders RTS building tier list reference

Tổng quan Building Tier List

Xếp hạng mọi structure major Borders RTS theo viability competitive Season 1 early alpha. B ưu tiên S-tier trong build orders.

tier list hubitems database cho chi phí troops, gold, food, concrete, gasoline.

S Tier Buildings

Farm — Nền mọi build. Food upkeep troops. S-tier mọi map.

Barracks — Sản xuất troops. S-tier; timing khác rush vs economy.

Trade Port — S-tier coastal (Oceania, Nhật Bản, Châu Âu ven biển). T trade — trade guide. B-tier inland.

Refinery — S-tier Châu Phi và map lớn cần motorized push. Gasoline starvation thua wars.

A Tier Buildings

Fortification — A-tier chokepoint maps. defense builds. FORTRESSBUILD codes.

Armory — A-tier mid-game. Delay until food supports.

Shipyard — A-tier naval maps. naval invasions. C-tier inland.

Mine — A-tier inland alternative port.

B-C Tier & Situational

Superweapon B-tier until late Châu Á. Nuke silo S-tier stalemate — nuke guide.

C-tier alpha under-tuned until Smokestack Games buffs.

win tracker, Season 1.

Priority theo Phase

Early 0–8: farm, barracks, economic. Mid 8–15: armory, refinery, port, defense. Late 15+: advanced, superweapon, duplicate on captured territory.

Skip phase-appropriate causes failures — late armory no farms, early superweapon no economy.

Patches shift timing before tier labels update — test casual first.

Captured territory duplicates accelerate snowball beyond tier list alone.

Hướng dẫn liên quan

Câu hỏi thường gặp

Building tốt nhất?
Farm và Barracks universal S-tier. Port và Refinery join S-tier map-dependent.
Luôn build trade port?
Coastal và trade maps yes. Inland Africa/Asia có thể mine + refinery.
Khi nào defensive worth it?
Early chokepoint Europe, Japan, South America. Delay North America wide open.
Nuke buildings S-tier?
B-tier until stalemate late-game, then S-tier breaker.
Tier đổi mỗi patch?
Major alpha patches có thể shift — recheck sau Discord announcements.
Luôn follow S-tier first?
Core farm/barracks yes. Port/refinery situational by map/spawn.